One of the biggest challenges, regarding this project, that I faced this semester was getting the procedural generation working. The generation itself is mostly...
With most core functionality implemented, I worked this milestone on preparing the project for playtesting. Players can dash and pause I implemented functionali...
The development of assets for Shellshufflers is beginning to reach a sense of finalization in terms of art style. After working around with approaches to creati...
The procgen, Mission Deck, and Booster Pack related functionality is in working order, so I am beginning to focus on adding behaviors to the objects spawned dur...
UML & Task Chunking I spent the bulk of my time for this first milestone drafting UML for all of the game's major systems. That means planning out how our tank...
Since our last milestone, I've been in the throes of intelligent object instantiation to set up Linda's upgrade sockets - the receptacles where players can pick...
I'm thrilled to say that we have a playable prototype! It's all far from final, especially the design and balancing on my end. Still, it's a massive boost of co...
I have been most recently working on the designs of the the player characters as well as some simple 3D Mockups of the assets planned to be in the game. However...