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Devlog
Semester Final Stretch and Reflection
November 29, 2023
by
Anonymous_94
One of the biggest challenges, regarding this project, that I faced this semester was getting the procedural generation working. The generation itself is mostly straightforward but the main hurdle is...
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Milestone 4: Playtest Prep
November 28, 2023
by
Leeman
With most core functionality implemented, I worked this milestone on preparing the project for playtesting. Players can dash and pause I implemented functionality for players to hit a button to dash,...
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Development of Assets Over Time
November 28, 2023
by
lightningfist13
The development of assets for Shellshufflers is beginning to reach a sense of finalization in terms of art style. After working around with approaches to creating game assets; I believe I am coming to...
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Enemy Scripting
November 15, 2023
by
Anonymous_94
The procgen, Mission Deck, and Booster Pack related functionality is in working order, so I am beginning to focus on adding behaviors to the objects spawned during level generation, such as enemies. T...
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Looking Ahead
November 06, 2023
by
Leeman
UML & Task Chunking I spent the bulk of my time for this first milestone drafting UML for all of the game's major systems. That means planning out how our tank, Linda, will function and communicate wi...
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See Mountains And Drive There
November 06, 2023
by
Leeman
Since our last milestone, I've been in the throes of intelligent object instantiation to set up Linda's upgrade sockets - the receptacles where players can pick up and place upgrade modules. The imple...
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Minimally Viable Linda
November 06, 2023
by
Leeman
I'm thrilled to say that we have a playable prototype! It's all far from final, especially the design and balancing on my end. Still, it's a massive boost of confidence for me as we advance. Working M...
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Devlog #2: Player Character and Asset Design
October 31, 2023
by
lightningfist13
I have been most recently working on the designs of the the player characters as well as some simple 3D Mockups of the assets planned to be in the game. However, I have mostly been focused on getting...
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Early Concept Art and Designs
October 31, 2023
by
lightningfist13
My role starting out on this project will be to conceptualize and create drawn and digital concept art for the project. This will also include creating mock-up for certain UI elements as well as for e...
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Booster Packs
October 31, 2023
by
Anonymous_94
Now that I’ve gotten the procedural generation system working, I've moved on to working on the Booster Pack system. In short, Booster Packs are packs of cards which pl ayer s can buy , t hey are pri...
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Procgen and UI Beginnings
October 17, 2023
by
Anonymous_94
1
Lately I’ve been doing a lot of working regarding procedural generation for the missions and I just recently started to get involved in UI and Menus. My favorite thing that I have worked on so far i...
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Meet the Team: ida kenna
October 04, 2023
by
ida
Hi! i'm ida kenna, i use it and she/her pronouns. i'm working as a support programmer and artist on our team. i am the "i" in KiXL! i'll also be leading on the network programming, as I have experienc...
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Meet the Team: Ky'onna
October 04, 2023
by
Anonymous_94
Hi, I’m Ky’onna ! I’m the Lead Programmer for Shellshufflers and a current Simulation and Game Design student in my final year. I'm super excited to be working on this project and hope that I ca...
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Meet the Team: Xavier
October 03, 2023
by
lightningfist13
Hello, my name is Xavier and I am the artist/ 3D Modeler for the game we will be working on called Shellshufflers. As the main artist of this project my job will involve making concept sketches of ass...
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Meet the Team: Leeman
October 03, 2023
by
Leeman
Hey everyone, I'm Leeman! I'm the project lead for Shellshufflers - I'll be working as the game's producer, director, and lead designer. I'm also one of the game's programmers, and hopefully, in the f...
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