Early Concept Art and Designs
My role starting out on this project will be to conceptualize and create drawn and digital concept art for the project. This will also include creating mock-up for certain UI elements as well as for early mock-ups for character design and other things. In this early stage of development on my part; I will be doing my best to try and capture a cartoony or super deformed art style to better prepare myself for later stages of development. I aim to create visuals that feel like a goofy and fun time to complement the crazy gameplay the player will be getting involved in. Earlier in development I focused solely on hand drawn art to get a feel of the art style I was going to capture, but for this next milestone I will mostly be creating digital art with color. In these early stages I want to hone in on the feel of the game art and style.
Get Shellshufflers
Shellshufflers
The ultimate tank and her unwitting crew
Status | In development |
Authors | Leeman, Anonymous_94, lightningfist13 |
Genre | Action |
Tags | Co-op, party-game, Procedural Generation, Roguelite, Tanks, Top-Down |
Languages | English |
More posts
- Semester Final Stretch and ReflectionNov 29, 2023
- Milestone 4: Playtest PrepNov 28, 2023
- Development of Assets Over TimeNov 28, 2023
- Enemy ScriptingNov 15, 2023
- Looking AheadNov 06, 2023
- See Mountains And Drive ThereNov 06, 2023
- Minimally Viable LindaNov 06, 2023
- Devlog #2: Player Character and Asset DesignOct 31, 2023
- Booster PacksOct 31, 2023
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