See Mountains And Drive There


Since our last milestone, I've been in the throes of intelligent object instantiation to set up Linda's upgrade sockets - the receptacles where players can pick up and place upgrade modules. The implementation I've landed on has been to calculate the mesh size of a plane object and loop over it, instantiating objects along the way. These sockets are on a particular layer mask so the player can interact with them.

See Mountains And Drive There

With sockets working, I developed Linda's first module: the steering wheel. I quickly discovered that my rigid body-based movement systems were problems, as they interfered with Linda's sockets, modules, and players inheriting transforms. That said, once I switched away from that, I found these interactions to work well, and it was hugely satisfying to drive Linda around my test scene.

Player Input

Unity's new input system has been hugely helpful in managing the player's actions in different gameplay states. Instead of checking bools and disabling components, I can switch their action map. Not to mention, setting up keybinds is a breeze.

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