Semester Final Stretch and Reflection


One of the biggest challenges, regarding this project, that I faced this semester was getting the procedural generation working.  The generation itself is mostly straightforward but the main hurdle is that there is so much that can happen with procedural generation.  It requires extensive testing to know if it REALLY works.  There were many different occasions where I found an issue, changed some code, generated a level, and the issue didn’t show up.  The problem is that the issue was secretly still there and just so happened not to show up when I tested my “fixes.”  So, there were many instances where issues I thought that I fixed showed their faces after weeks of seemingly not existing. 

The the major tasks that I completed over the course of the semester are programming the Mission Deck, the Booster Pack system, the save system, the home menus, and beginning to program the enemies.  These tasks tie into my portfolio goals because I want to get some more programming work into my portfolio, especially stuff directly related to gameplay.  I tried to make sure that most of my tasks were programming related and I made sure to get in on developing the enemy behavior to make sure that I am programming something that players directly interact with in-game.

Right now, with the conclusion of this milestone I don’t quite feel like I am where I am supposed to be with some un-started stretch tasks and shortcomings related to the Enemies.  However, I am confident that I can get there with the week that I have remaining.

Get Shellshufflers

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.